I'm doing some tests of rendering a particle system with some extreme DOF. I'm running into a situation where the renderer misses some of the DOF blur. The missing blur corresponds to the bucket outline that rendered that part of the screen. I've tried many different settings that change the problem but don't seem to fix it. I tried swapping the instanced object in Pflow with a vray instancer but that didn't eliminate the problem either.
I'm running Max 2015 SP 3 with vray 3.20.02
Thanks,
V Miller
I'm running Max 2015 SP 3 with vray 3.20.02
Thanks,
V Miller
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