I have tried appling a cubic camera distortion on a vrayPhysicalcCamera and a Physical camera and have managed to get a match on both in the viewport however, when I try to render out it appears to ignore the distortion and revert back to a non distorted camera.
Am I missing the point of a Distortion function or is this a bug?
If this is correct can someone tell me how to match a camera distortion?
Thanks
Anthony
Am I missing the point of a Distortion function or is this a bug?
If this is correct can someone tell me how to match a camera distortion?
Thanks
Anthony
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