Hi - probably done something very simple wrong here but am setting up an aerial camera match. Very simple blocks for now, am illuminating with an HDRI / Dome light. When i put the default grey vray material on and render im seeing the background image ghost through the material - any idea why?
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Enviroment background bleeding through materials
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You probably have that in your environment slot and reflection on the grey material. Switch off the reflection or remove the image from environment. This isn't a VRay issue, Max has always worked like this
You can overcome it with VRay however. Use the VFB to add the background after the fact.Kind Regards,
Morne
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"You probably have that in your environment slot and reflection on the grey material. Switch off the reflection or remove the image from environment. This isn't a VRay issue, Max has always worked like this. You can overcome it with VRay however. Use the VFB to add the background after the fact."
Hi - yes i have it in the environment slot but the material is a default grey vray (so no reflections?). How do I add the background after the fact in the VFB? Thanks for your help ..
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Originally posted by im.thatoneguy View PostIf you have a "screen space" environment map your reflections will just be of the background. You need to set your environment map to a spherical map.
J
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Alternatively just tick and stick a color in the VRay GI environment override slot as well as the Reflection/refraction environment override
(and use your original background jpg in max environment slot and remove it from the VFB background)Kind Regards,
Morne
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