I don't remember this being an issue before, or if my work flow is incorrect.
I have a matte object setup for the environment (a passage way) and am just adding a self illuminated object into it.
RGB looks correct, light being cast onto walls etc. But in the VRayGlobalIllumination pass, only the object is visible not the light cast onto the walls of the matte object.
Environment object has
Matte object on
Alpha cont -1
Shadows on
Affect Alpha on
Alpha element appears to show the shadows and GI are contributing to the matte.
3ds max 2014
Vray 3.20.02
Cheers
I have a matte object setup for the environment (a passage way) and am just adding a self illuminated object into it.
RGB looks correct, light being cast onto walls etc. But in the VRayGlobalIllumination pass, only the object is visible not the light cast onto the walls of the matte object.
Environment object has
Matte object on
Alpha cont -1
Shadows on
Affect Alpha on
Alpha element appears to show the shadows and GI are contributing to the matte.
3ds max 2014
Vray 3.20.02
Cheers
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