We are rendering on max 2016, vray 3, deadline 7.1, and I'm having an odd problem where some rendernodes are failing to pick up the render mask texture-map causing it to flicker on and off between frames.
The texture is a network located 32-bit exr loaded by a vrayhdri texturemap with "3ds max standard" mapping, environment - screen, piped in to a color correction node to take the red channel and copy it in to the green and blue channels, and then piped in to an output map to invert.
Has there been any other reports of this problem? I don't think there is anything special about the nodes that are failing, so I'm not sure what the problem might be.
There is not error in the logs either; but the nodes that fail have less instances of the "Sampling render mask texture " logs.
Thanks
p.
The texture is a network located 32-bit exr loaded by a vrayhdri texturemap with "3ds max standard" mapping, environment - screen, piped in to a color correction node to take the red channel and copy it in to the green and blue channels, and then piped in to an output map to invert.
Has there been any other reports of this problem? I don't think there is anything special about the nodes that are failing, so I'm not sure what the problem might be.
There is not error in the logs either; but the nodes that fail have less instances of the "Sampling render mask texture " logs.
Thanks
p.
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