Hi,
Just sent a .rar file to vlado containing the scene and two renders (one with RT and one with production)
Unfortunately I can't share the renders or scene with the public due to NDA reasons.
In the end it's about some (heavy) brightness differences and I have no clue what's causing it.
It would be much appreciated if vlado can take a look at the scene.
We got some "special" setup in this scene:
1) VRayPlane as groundplane with matte object enabled
2) Environment overrides for reflection/refraction (black) and a white background
I have no idea what's causing the differences and its quite frustrating because lighting with RT is a blast and so fast but if you can't rely on it even in such simple setups its kinda bad.
Maybe I am doing something wrong but I cant think of anything at the moment that would cause this behaviour and since I know RT got its problems i figured it'd be best posting it here.
The core issue is that some reflections render brighter in production than in RT.
While we're on it:
- Camera exposure still has no effect whatsoever in RT so we decided to render completely in RT with exposure off in the end.
- MultiMatte doesn't render masks when in material id mode. Object ids work fine.
System specs and software versions see my signature
Just sent a .rar file to vlado containing the scene and two renders (one with RT and one with production)
Unfortunately I can't share the renders or scene with the public due to NDA reasons.
In the end it's about some (heavy) brightness differences and I have no clue what's causing it.
It would be much appreciated if vlado can take a look at the scene.
We got some "special" setup in this scene:
1) VRayPlane as groundplane with matte object enabled
2) Environment overrides for reflection/refraction (black) and a white background
I have no idea what's causing the differences and its quite frustrating because lighting with RT is a blast and so fast but if you can't rely on it even in such simple setups its kinda bad.
Maybe I am doing something wrong but I cant think of anything at the moment that would cause this behaviour and since I know RT got its problems i figured it'd be best posting it here.
The core issue is that some reflections render brighter in production than in RT.
While we're on it:
- Camera exposure still has no effect whatsoever in RT so we decided to render completely in RT with exposure off in the end.
- MultiMatte doesn't render masks when in material id mode. Object ids work fine.
System specs and software versions see my signature
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