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Frustrating RT(CPU)/Production issue

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  • Frustrating RT(CPU)/Production issue

    Hi,

    Just sent a .rar file to vlado containing the scene and two renders (one with RT and one with production)
    Unfortunately I can't share the renders or scene with the public due to NDA reasons.

    In the end it's about some (heavy) brightness differences and I have no clue what's causing it.

    It would be much appreciated if vlado can take a look at the scene.

    We got some "special" setup in this scene:
    1) VRayPlane as groundplane with matte object enabled
    2) Environment overrides for reflection/refraction (black) and a white background

    I have no idea what's causing the differences and its quite frustrating because lighting with RT is a blast and so fast but if you can't rely on it even in such simple setups its kinda bad.
    Maybe I am doing something wrong but I cant think of anything at the moment that would cause this behaviour and since I know RT got its problems i figured it'd be best posting it here.
    The core issue is that some reflections render brighter in production than in RT.

    While we're on it:
    - Camera exposure still has no effect whatsoever in RT so we decided to render completely in RT with exposure off in the end.
    - MultiMatte doesn't render masks when in material id mode. Object ids work fine.

    System specs and software versions see my signature
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    It's from the "Sub-pixel mapping".

    Click image for larger version

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    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

    Comment


    • #3
      Hi,

      Well I am aware that RT doesn't support subpixelmapping thats why I also tried turning it off and still RT and production don't render the same brightness.
      Reason I keep SPM on is jaggy edges even when rendering clamped. I rather have clean edges than a "correct" result

      Did you try to render with SPM disabled? RT and Production SHOULD render the same, but it didn´t in my tests...

      And by the way I jsut figured out why exposure had seemingly no effect at all: You need to restart RT in order for the camera changes to take effect...that is annoying. Any chance of a fix?
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment


      • #4
        In my test with SPM disabled RT and Prod output the same result. About RT evaluating camera changes - can you tell me which settings are you tweaking ?
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

        Comment


        • #5
          Ill be testing SPM again; as for camera parameters it was white balance, f-stop and iso
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

          Comment


          • #6
            SPM is also causing the camera update issues, but the fix is already included in the next SP (probably by the end of this year).
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

            Comment


            • #7
              Good to know - does the fix include SPM support for RT?
              Software:
              Windows 7 Ultimate x64 SP1
              3ds Max 2016 SP4
              V-Ray Adv 3.60.04


              Hardware:
              Intel Core i7-4930K @ 3.40 GHz
              NVIDIA GeForce GTX 780 (4096MB RAM)
              64GB RAM


              DxDiag

              Comment


              • #8
                Originally posted by Art48 View Post
                We got some "special" setup in this scene:
                1) VRayPlane as groundplane with matte object enabled
                As far as I am aware, VrayPlane is NOT supported in Vray RT.
                This may be what's causing the brightness differences ?? It certainly would have a noticeable effect on brightness by loosing a ground plane. I am guessing that RT is brighter??

                Hope this helps
                Cheers

                Jamie
                3dmk - Treeline
                http://www.3dmk.com.au

                Comment


                • #9
                  We do support the VRayPlane in the latest builds, but I'm not sure what build Peter used in his comparisons.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Actually RT is darker than Prod, thats also what's irritating me.
                    And VRayPlane is only not supported on GPU afaik, in CPU mode it seems to work ^^

                    Any info on SPM support for RT with next update?
                    Software:
                    Windows 7 Ultimate x64 SP1
                    3ds Max 2016 SP4
                    V-Ray Adv 3.60.04


                    Hardware:
                    Intel Core i7-4930K @ 3.40 GHz
                    NVIDIA GeForce GTX 780 (4096MB RAM)
                    64GB RAM


                    DxDiag

                    Comment

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