Hi all,
how you randomize textures over objects or in Berconmap Tiles and how you change brightness, saturation, hue and other things in one texture?
I tried Crossmap. It can do all I need, but it is slowing whole 3ds max down. Every interactive menus, every number entering, every window opening and closing, its terrible. Please is there something simmilar working in max 2016? Or how you guys do thing like this?
Thanks a lot.
how you randomize textures over objects or in Berconmap Tiles and how you change brightness, saturation, hue and other things in one texture?
I tried Crossmap. It can do all I need, but it is slowing whole 3ds max down. Every interactive menus, every number entering, every window opening and closing, its terrible. Please is there something simmilar working in max 2016? Or how you guys do thing like this?
Thanks a lot.
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