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Forest errors when "visible to camera" turned off

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  • Forest errors when "visible to camera" turned off

    Heya Folks,

    I'm doing some forest stuff at the minute and I've had the odd problem with it. One really obvious one is if you set "visible to camera" off (I was using it to render a contact shadow pass for example) then you'll get a load of glitches in your RGB and the shape of some geometry knocked out in your alpha. This render has a vray dirt used for the red and green pixels driven by some forest systems and you can see some corruption in there.

    Click image for larger version

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    The alpha shows a load of unwanted things too:

    Click image for larger version

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    And here's a simple scene with vray 3.2.03 and forest 4.41 that gives you some unwanted geo causing artifacts.

    Click image for larger version

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    forest_4_41_alpha_error_max_2014.zip

    I've found that it's pretty difficult to use a forest system in a vray distance text too - it's as if the distance tex breaks forest's ability to lazy load and so you'll end up going over your polygon limit and the forest object won't calculate or render.

    Cheers!

  • #2
    The alpha artifacts should be fixed if ForestPro is recompiled against a more recent V-Ray SDK, I think.

    As for the distance texture - it does require all the geometry in its list to be known in advance, it doesn't support delayed loading.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thought that, I'll say it to the forest guys to add in to their docs. Vray dirt works fine but with a slightly different look of course.

      Cheers!

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      • #4
        It's hard to tell from the images but can this be remedied by increasing 'max transparency levels' in Vray?
        Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
        Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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        • #5
          Originally posted by DPS View Post
          It's hard to tell from the images but can this be remedied by increasing 'max transparency levels' in Vray?
          Not if the faces exactly overlap. The secondary rays bias might help though.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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