I'm trying to export an environment for animation blockout purposes, just geometry, no shaders. Everything works fine, but the animator asked me if he could import as mesh and have access to every object and delete what he doesn't need. Problem is import as mesh imports everything as a single object, and trying to access poly elements in a 3 million poly environment in max is impossible..... i would like to have an option to import as single objects again.
Is this possible? Or am i doing something wrong?
Is this possible? Or am i doing something wrong?
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