I'd say this is a bit of a tricky one. I'm doing a scene of a park with cg trees So the 2 sided material is being used heavily. Since it's only a 2 light setup with a sun and sky I thought I'd put out a light select for each as the contrast ratio is important in the scene. The compers as you'd imagine love the light select element since they really enjoy ruining my 3d but the problem in this case is the raw version of light select doesn't include the transferred values. Makes total sense since the light select is taking the direct contribution of a light, how is the rawlighting pass able to include this data though?
Are there any sneaky tricks to restore this in nuke?
Are there any sneaky tricks to restore this in nuke?
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