I've been trying to perforate holes in metal with VRaydisplacementMod but a strange seam happens. If I put the same map in opacity and add a shell, everything renders as it should.
opacity (map correspond to the UW)

displacement (the weird seam appears every 12 tiling of the map, resolution of the displacement is the same as the texture size)


Any clue where I should look ?
opacity (map correspond to the UW)

displacement (the weird seam appears every 12 tiling of the map, resolution of the displacement is the same as the texture size)


Any clue where I should look ?
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