Hello,
I'm facing a problem I've never met before. We've recently added 4 rendernodes to our network, so I proceeded as usual: 3dsmax (2016) and BackBurnerinstallation, VRay installation (v3.20.03), and I finally run a test BB job to ensure everything's ok. Also, as usual, I tweak the Plugin.UserSettings.ini (located in C:\Users\...\AppData\Local\Autodesk\3dsMax\2016 - 64bit\ENU), to add an [Include] section to include a network shared folder containing additional plugins (Clone, Multitexture ...). I run 3dsmax with UI to check, no problem, the additional plugins are loaded and are usable (like expected). BUT now, when we call these new render nodes for a DR rendering, they don't use the additional plugins: buckets are rendered without Clone plugin for example !!
Any idea where this could come from ? AFAIK, there isn't any other Plugin.UserSettings.ini being called by vrayspawner2016.exe, right ?
Thanks in advance for any help, it's becoming urgent ...
Cheers.
I'm facing a problem I've never met before. We've recently added 4 rendernodes to our network, so I proceeded as usual: 3dsmax (2016) and BackBurnerinstallation, VRay installation (v3.20.03), and I finally run a test BB job to ensure everything's ok. Also, as usual, I tweak the Plugin.UserSettings.ini (located in C:\Users\...\AppData\Local\Autodesk\3dsMax\2016 - 64bit\ENU), to add an [Include] section to include a network shared folder containing additional plugins (Clone, Multitexture ...). I run 3dsmax with UI to check, no problem, the additional plugins are loaded and are usable (like expected). BUT now, when we call these new render nodes for a DR rendering, they don't use the additional plugins: buckets are rendered without Clone plugin for example !!
Any idea where this could come from ? AFAIK, there isn't any other Plugin.UserSettings.ini being called by vrayspawner2016.exe, right ?
Thanks in advance for any help, it's becoming urgent ...
Cheers.
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