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Half refracted object gives totally black alpha channel

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  • Half refracted object gives totally black alpha channel

    Hello.

    I'm struggling with transparent objects and alpha channels. For the test, I have two box objects, one behind the other. Both of them have refract color about 210, 210, 210. I'm trying to get gray alpha for the front object and a bit darker color where the two objects are intersecting. But all I get is totally black alpha for both of them. Also the plane is not affected behind the refracted objects. I've tried to affect both color+alpha and all channels options.
    Below is two pictures, the render and the alpha channel. I don't know if I'm missing something here..?

    Any help would be nice. Thank you.

    Mikko

    Click image for larger version

Name:	render.jpg
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ID:	883104

    Click image for larger version

Name:	render_alpha.jpg
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Size:	8.8 KB
ID:	883103

  • #2
    Are you sure you setting the affect alpha all channels in the refRACTION, and not accidently in reFLECTION?
    Kind Regards,
    Morne

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    • #3
      Well then, actually I put them for both by accident, even I wasn't using any reflections and that was the reason why I got totally black alpha. So that is now solved, thanks!
      But now when I use a bit of reflection, I lost the transparency depth in alpha channel. As below. Can I somehow combine those two?

      Click image for larger version

Name:	render_alpha_w_reflection.jpg
Views:	1
Size:	22.9 KB
ID:	859010

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