Hello,
I do no know if this is a bug or I am doing something wrong, but:
Whenever I used VRayEnvironmentFog in past, I adopted performance optimization workflow of slowly increasing step size just before I start to see banding artifacts (cuts) due to the insufficient raymarching density. Then I would settle for a value that is right below the swet spot where banding starts to show. Once done, I would measure depth of my scene from camera, divide it by my step size, and I would get a number I would use for max steps value. I remember this workflow working flawlessly, but in latest 3.30.02 beta, I just can not get it to work.
Here is a scene rendered with 400 cm step size and just 1 max steps. 400cm is about the distance from camera to the window, and 1 max step just does not make any sense, so I should get some crazy result, yet this is what I got:
Now when I set setting to something more reasonable - 5 cm step size and 1000 max steps, I am getting identical looking image with the same rendertime:
So this leaves me confused... Is this a bug? Or is there some new way VRayEnvironmentFog is handled in V-Ray 3.3?
I do no know if this is a bug or I am doing something wrong, but:
Whenever I used VRayEnvironmentFog in past, I adopted performance optimization workflow of slowly increasing step size just before I start to see banding artifacts (cuts) due to the insufficient raymarching density. Then I would settle for a value that is right below the swet spot where banding starts to show. Once done, I would measure depth of my scene from camera, divide it by my step size, and I would get a number I would use for max steps value. I remember this workflow working flawlessly, but in latest 3.30.02 beta, I just can not get it to work.
Here is a scene rendered with 400 cm step size and just 1 max steps. 400cm is about the distance from camera to the window, and 1 max step just does not make any sense, so I should get some crazy result, yet this is what I got:
Now when I set setting to something more reasonable - 5 cm step size and 1000 max steps, I am getting identical looking image with the same rendertime:
So this leaves me confused... Is this a bug? Or is there some new way VRayEnvironmentFog is handled in V-Ray 3.3?
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