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3.30.02 beta + Max 2016 SP1: VRayEnvironmentFog quality settings not working (?)

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  • 3.30.02 beta + Max 2016 SP1: VRayEnvironmentFog quality settings not working (?)

    Hello,

    I do no know if this is a bug or I am doing something wrong, but:

    Whenever I used VRayEnvironmentFog in past, I adopted performance optimization workflow of slowly increasing step size just before I start to see banding artifacts (cuts) due to the insufficient raymarching density. Then I would settle for a value that is right below the swet spot where banding starts to show. Once done, I would measure depth of my scene from camera, divide it by my step size, and I would get a number I would use for max steps value. I remember this workflow working flawlessly, but in latest 3.30.02 beta, I just can not get it to work.

    Here is a scene rendered with 400 cm step size and just 1 max steps. 400cm is about the distance from camera to the window, and 1 max step just does not make any sense, so I should get some crazy result, yet this is what I got:
    Click image for larger version

Name:	sts400_mxs1.jpg
Views:	1
Size:	186.7 KB
ID:	883132

    Now when I set setting to something more reasonable - 5 cm step size and 1000 max steps, I am getting identical looking image with the same rendertime:
    Click image for larger version

Name:	st5_mxs1000.jpg
Views:	1
Size:	178.3 KB
ID:	883133

    So this leaves me confused... Is this a bug? Or is there some new way VRayEnvironmentFog is handled in V-Ray 3.3?
    Last edited by LudvikKoutny; 04-12-2015, 06:09 AM.

  • #2
    The raymarching steps only matter if you have a texture on the fog (or a gizmo with fadeout); if it is just colors, the fog will use the stochastic subdivs parameter, which is now ignored by default in favor of the min. shading rate parameter. I should probably grey the parameters that are not relevant for a particular setup.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      The raymarching steps only matter if you have a texture on the fog (or a gizmo with fadeout); if it is just colors, the fog will use the stochastic subdivs parameter, which is now ignored by default in favor of the min. shading rate parameter. I should probably grey the parameters that are not relevant for a particular setup.

      Best regards,
      Vlado
      :O :O :O

      Was it always this way? As far as I remember, last time I used VrayEnvironmentFog, which was about a year ago, with 2.4 version, I used step size and max steps to control VrayEnvironmentFog, which had no texture. My memory may be fooling me, but I pretty confident those parameters made a difference.

      Comment


      • #4
        Originally posted by Recon442 View Post
        Was it always this way?
        Yes.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Well, now i feel really silly. I guess I was using gizmo with fade... otherwise I can't explain how I saw those changes make difference.

          Comment


          • #6
            Like I said, we should probably make it more explicit in the UI what is going on.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              I agree, and looking forward to it. I think there's a quite a few more places where smart freezing of UI elements could avoid confusion

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