Hi Guys,
Im trying to use a photographic background, behind a building and a car both with a lot of glass,
Now whatever I do the refracted areas are too dark, I've switched all fog and reflection off on my glass material and made refraction white no glossiness to test with, so i should get a true colour,
Ive tried all sorts, background in env slot, vraymtlwrapper, a mixture of the two, but always a darkening effect
Any ideas, I know i can do this in post, but if i want to use real dof I'm stuck,
Is this a limitation or can it be achieved,
Any help would be fantastic.
Thanks
Im trying to use a photographic background, behind a building and a car both with a lot of glass,
Now whatever I do the refracted areas are too dark, I've switched all fog and reflection off on my glass material and made refraction white no glossiness to test with, so i should get a true colour,
Ive tried all sorts, background in env slot, vraymtlwrapper, a mixture of the two, but always a darkening effect
Any ideas, I know i can do this in post, but if i want to use real dof I'm stuck,
Is this a limitation or can it be achieved,
Any help would be fantastic.
Thanks
Comment