im trying to mix the new round corners edges tex with a bump bitmap. mix isnt supported for bump mapping so i cant use that. vraycomptex isnt supported at all, and composite map is supposedly supported on gpu, but only renders the top layer in my tests. so i can have either the bitmap (which renders weird bump when using composite) or the rounded corners (which works as expected)
any alternative workflows that actually work with GPU?
on a related note, the global switch to turn off displacement seems broken in the latest beta.. it renders with displacement irrespective of this setting, and i have to disable the displacement modifiers individually.
also, vray triplanar doesnt work with gpu, but im not sure if it was ever supposed to.
i so desperately want to love GPU rendering, but i run into limitations at every step.
any alternative workflows that actually work with GPU?
on a related note, the global switch to turn off displacement seems broken in the latest beta.. it renders with displacement irrespective of this setting, and i have to disable the displacement modifiers individually.
also, vray triplanar doesnt work with gpu, but im not sure if it was ever supposed to.
i so desperately want to love GPU rendering, but i run into limitations at every step.
Comment