ive got some bricks that render fine in production renderer and rt cpu, and also fine in rt gpu without displacement.
when i enable displacement the bricks render black. i can see the displacement appears to be working, from the deformed brick silhouette, but i get flat black shading.
the material (for testing purposes) is a simple light grey vraymtl.
the displacement is not so simple, 2 nested mix maps, mixing noise and a couple of bitmaps.
however i was lead to understand that since the displacement is precalculated on the cpu before rendering, there should be none of the limitations you get with using those maps for other things in rt gpu?
when i enable displacement the bricks render black. i can see the displacement appears to be working, from the deformed brick silhouette, but i get flat black shading.
the material (for testing purposes) is a simple light grey vraymtl.
the displacement is not so simple, 2 nested mix maps, mixing noise and a couple of bitmaps.
however i was lead to understand that since the displacement is precalculated on the cpu before rendering, there should be none of the limitations you get with using those maps for other things in rt gpu?
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