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why transluceny / SSS is so slow compared to environment fog?

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  • why transluceny / SSS is so slow compared to environment fog?

    Why transluceny / SSS is so slow compared to environment fog?
    In both cases there are some kind of subsurface scattering.
    Below comparison:
    VrayEnvironmentFog, density mapped with noise: 2 min
    VRayVolumeGrig, implicit surface mode, the same noise as texture, VRayMtl with translucency: after 14 min I cancelled rendering.
    VRayVolumeGrig, VrayScatterVolume: cancelled afeter 15 moi.
    Is it this possible to make some kind of SSS material which calculate scattering in similar way as VrayFog?
    ____
    sorry for my English

    Click image for larger version

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    Click image for larger version

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    Click image for larger version

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  • #2
    Not really sure; can you post the scene?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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