ok, so here's the thing. I need to somehow catch shadows hitting the glasspane in a render element
to be used as a mask in photoshop.
I have no idea how to accomplish this, I tried almost everything, but I just can't seem to find the lucky combination.
For example, I tried using the VrayExtraTex element, but I can't use an overrideMTL in it, only an override texmap (which isn't the same thing)
i tried using a vray comptex in the extratex, but there's no map that catches shadows.
attached are the render (glass.jpg) the same with an overrideMTL in global switches to see where the shadow would hit the glass (shadow.jpg)
and the desired mask I would want from the RenderElement (mask.jpg).
any help would be greatly appreciated
to be used as a mask in photoshop.
I have no idea how to accomplish this, I tried almost everything, but I just can't seem to find the lucky combination.
For example, I tried using the VrayExtraTex element, but I can't use an overrideMTL in it, only an override texmap (which isn't the same thing)
i tried using a vray comptex in the extratex, but there's no map that catches shadows.
attached are the render (glass.jpg) the same with an overrideMTL in global switches to see where the shadow would hit the glass (shadow.jpg)
and the desired mask I would want from the RenderElement (mask.jpg).
any help would be greatly appreciated
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