Hey guys,
I am having a problem with the attached scene. The teapot uses a VrayBlend, where the top layer is blended with a falloff map in shadow/light mode. However, when I render out in passes, the passes don't match the rgb result. When I switch the falloff map to Fresnel, everything works as expected. Is this the intended behaviour? I can remember that the shadow/light mode was not supported, but recently Svetlozar said that it is now.
Regards
Oliver
falloff_shadow_light.zip
I am having a problem with the attached scene. The teapot uses a VrayBlend, where the top layer is blended with a falloff map in shadow/light mode. However, when I render out in passes, the passes don't match the rgb result. When I switch the falloff map to Fresnel, everything works as expected. Is this the intended behaviour? I can remember that the shadow/light mode was not supported, but recently Svetlozar said that it is now.
Regards
Oliver
falloff_shadow_light.zip
Comment