This is a normal plane, standard ggx shader with some reflection and glossiness, and a few vray lights around it. The lights are a bit thin, 2cmx40cm. When rendering it appears like this.
It seems like there's a specular cutoff going on or something. Tried other brdf's and same thing happens. It's caused by specular cause it only appears on spec pass. Reflection is barely visible
Any ideas?
It seems like there's a specular cutoff going on or something. Tried other brdf's and same thing happens. It's caused by specular cause it only appears on spec pass. Reflection is barely visible
Any ideas?
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