When 'invisible' is unchecked on disc and plane lights, their visible area is insanely bright (currently in this scene the float on them is ~40 where other over-exposed areas in the shot are ~2.0). The edges get really aliased and their reflections are way too much. I always end up making them invisible and using a vraylightmtl on geometry to fake it.
I did notice when you put the light multiplier to 1.0, the visible area is more under control (float=~3.0). But I regularly crank these lights up to 10-20.0 for the camera exposure settings to make sense in the shot.
Is there some way to control this? Or am I completely lighting things wrong and it shouldn't be an issue?
Another problem I ran into is when you add a 'directional' value under the Rectangle/disc light rollout, it will gradate the exposed light (but also knocking it down to a more tame value) [see attached]
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Thanks in advance!
I did notice when you put the light multiplier to 1.0, the visible area is more under control (float=~3.0). But I regularly crank these lights up to 10-20.0 for the camera exposure settings to make sense in the shot.
Is there some way to control this? Or am I completely lighting things wrong and it shouldn't be an issue?
Another problem I ran into is when you add a 'directional' value under the Rectangle/disc light rollout, it will gradate the exposed light (but also knocking it down to a more tame value) [see attached]
Thanks in advance!
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