Is vray fur only distributed by the density of the mesh? I mean, I have a model that is not evenly subdivided - some parts have less polygons and others have more. So when rendering, the fur is more concentrated in the parts that have more polygons which is undesirable. Can I make it more evenly distributed? I Tried a B&W texture in the density slot but that didn't help, it still puts more fur where there are more polygons. This is really limiting me in the usage of Vray Fur. Any tips to make this work or any workarounds?
Thanks!
Thanks!
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