im doing dust with pflow. ive cranked the particle numbers through the roof, with the viewport set to display 0.1 percent of particles, and its really dense in the viewport.
when i render, (with it set to render 100% i can see the pflow prepares suspiciously quickly, and the render clearly has less particles in than the viewport. i dont get any errors, it just seems to ignore a load of the particles.
im using progressive and the particles are large enough that you shouldnt be losing them "in the gaps between the pixels"
its late now, ill send a file to support tomorrow if i get a chance.
when i render, (with it set to render 100% i can see the pflow prepares suspiciously quickly, and the render clearly has less particles in than the viewport. i dont get any errors, it just seems to ignore a load of the particles.
im using progressive and the particles are large enough that you shouldnt be losing them "in the gaps between the pixels"
its late now, ill send a file to support tomorrow if i get a chance.
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