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VrayClipper and VrayDirt problem
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Originally posted by vlado View PostNo, we only fixed the rounded corners with the clipper for the beta, but we'll handle the VRayDirt for the final release too.
Best regards,
Vlado
it looks like this didn't get fixed in 3.5 then?
I've got a possible workaround using distanceTex but it is extremely(!) slow.
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Thumbs up!
Maybe there is another solution to my problem...
The current setup is as follows:
1. Sequence of vrmesh files loaded in as VrayProxies
2. Cut through the middle with either clipper or distancetex
3. Render RGB and AO (Vraydirt) passes
The problems are:
1. Clipper and distancetex are unworkably slow compared to the same scene uncut (>10 hours per frame compared to 30 mins)
2. Clipper has the Vraydirt problem (distancetex seems ok but even slower than clipper)
3. Artifacts caused by the transparency setting being too low (needs a crazy high value to render clean -> slooow)
I know that VrayProxies can't / shouldn't be modified in the max scene but I've been playing around testing things out and have discovered the following:
1. I can cut the VrayProxies using the standard Max slice modifier if:
a. the vrmesh has been created with the -smoothNormals flag active
b. the slice modifier is operating on triangles rather than quads
2. The smooth normals on the cut parts are gone (faceted)
If the vrmesh has been created with the -smoothNormals flag not activated then thousands of normals errors are generated at rendertime (after doing nothing for a long time) and the result is a mess.
This seems counter intuitive to me. I would expect an object with normals information to be messed up by using slice but not the other way around.
I guess what I'm asking is, is there a reason for this behaviour? Is it as expected? Is there any way to use slice and keep the smooth normals information?
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Originally posted by digitalmediatechnik View Post1. Clipper and distancetex are unworkably slow compared to the same scene uncut (>10 hours per frame compared to 30 mins)
I guess what I'm asking is, is there a reason for this behaviour?
Is it as expected?
Is there any way to use slice and keep the smooth normals information?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View Post
Yes, set the proxy preview mode to "show whole mesh".
Best regards,
Vlado
The proxy still renders with faceted faces.
I suspect it has something to do with the normals not being transferred from the obj file correctly when the vrmesh is created.
Did you manage to have a look at that obj file I sent you?
Cheers!
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