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VrayClipper and VrayDirt problem

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  • #16
    Originally posted by digitalmediatechnik View Post
    Did you manage to have a look at that obj file I sent you?
    Yes, and a fix is coming, just need to get the release out.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      Originally posted by vlado View Post
      Yes, and a fix is coming, just need to get the release out.

      Best regards,
      Vlado
      Will that be a change to ply2vrmesh.exe or to Vray itself?

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      • #18
        Originally posted by vlado View Post
        Yes, and a fix is coming, just need to get the release out.

        Best regards,
        Vlado
        Hi Vlado,

        any joy on that fix for the vrmesh smoothing issue?

        Thanks

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        • #19
          Just a quick bump

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          • #20
            Anything in sight to fix it? I'm still having clipped away parts of objects creating ambient occlusion...

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            • #21
              Hello,

              The fix is not ready yet unfortunately. But I hope we'll have a solution soon.

              Best regards,
              Yavor
              Yavor Rubenov
              V-Ray for 3ds Max developer

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              • #22
                I noticed a similar issue with V-Ray clipper when clipping vrayfastsss.

                The results seem to invert the edges of the object that has vrayfastsss applied to it.

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                • #23
                  Hmm we fixed some issues with clipper and sss in general - can you share a scene demonstrating the issue you are having? And also which V-Ray version are you using?
                  Yavor Rubenov
                  V-Ray for 3ds Max developer

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                  • #24
                    Originally posted by yavor.rubenov View Post
                    Hmm we fixed some issues with clipper and sss in general - can you share a scene demonstrating the issue you are having? And also which V-Ray version are you using?
                    We are still using 3.4.

                    Glad it's fixed. We really need to update our software

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