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Leaves Dissapear from Proxy
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thought about that and applied the same material from material editor from when it was mesh (rendered leaves) to when it was proxy (not rendering leaves) - no dice
would there be any type of map assigned to a material slot for the leaf that the proxy would not be able to interpret maybe? can't check the mat right now because I have a large frame rendering..... but the fact that the leaf mesh is clearly there and it renders fine as the original mesh baffles me a bit....
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Originally posted by rusteberg View Postopened the scene up on another machine and all the maps for the leaves for that particular tree are targa's (.tga) - would that have anything to do with it?
Can you post a sample to test it here ?
Are you using a TGA with Black/White image or the file Alpha channel ?
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Originally posted by tashko.zashev View PostPerhaps something goes wrong with the UV mapping channels or it's limitation of a specific setup. In a simple test this workflow works fine here.
Can you post a sample to test it here ?
Are you using a TGA with Black/White image or the file Alpha channel ?
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Originally posted by rusteberg View PostDidn't matter what was used to pull the opacity - the problem was with the mapping. The leaves were not showing up because the opacity map was set to Vertex Color Channel instead of the default Explicit Map Channel. So that was the culprit. See here. Thanks for the clues!
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no, that remains un-ticked when I create a proxy automatically by right clicking and exporting to vrmesh and also when creating a proxy through the vray create panel - issue was the proxy didn't like the opacity mapped to the vertex color channel.
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Originally posted by rusteberg View Post
I think this setup is incorrect and this is the reason why it lead to unexpected render results. Since there isn't any vertex map channels already set for those Proxy objects, which will work fine if there are any, they will appear wrong or weird.
The solution is to change it to Explicit mapping as you have already found out.
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