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vray aerial perspective altering multimatte saturation

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  • vray aerial perspective altering multimatte saturation

    I've been using the aerial perspective and I noticed it seems to be writing to the multimatte as well thereby altering the saturation of the rgb.

    thanks,

    V Miller

  • #2
    You are right, thanks for the pointer !
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Apparently, after a talk with our developers, this is the way it should work.
      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

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      • #4
        Would you have to do something like divide your multimatte passes by the alpha of an aerial perspective element then to restore their full strength?

        It's often a bit of a tricky one - how do you retain flexibility with semi transparent objects like fog or haze when compositing. In some ways I'd love to have an option for aerial perspective and fog that you can choose to have it as an element only - the solid parts of the render don't have any of their elements affected by the atmosphere and we get our fog as a separate layer. It wouldn't be as correct but might be handier for comping after.

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        • #5
          Having masks affected by that effect is nonsense to me. If it is intended, it's not good in my opinion. I need full strength normal masks. If I wanna do fancy stuff with it then this is post and shouldn't be already done in the rendering, except as togglable option.
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

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          • #6
            +1

            I really wish multimattes were not affected. Can someone explain why it is the intended behavior currently? What is the benefit of this?
            www.seraph3d.com
            Senior Generalist
            Industrial Light & Magic

            Environment Creation Tutorial
            Environment Lighting Tutorial

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            • #7
              Like in some ways it makes sense since the pixels are made up of a percentage of the solid object and a percentage of the haze in front of it. In terms of what you'd do with the mattes and passes after though it's not as helpful.

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              • #8
                I prefer my multimattes to be clean
                Kind Regards,
                Morne

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                • #9
                  Originally posted by Morne View Post
                  I prefer my multimattes to be clean
                  Why is that? You will get the same "issue" if there is a semi-transparent object in front of the multimatte; it is also because of this behavior that the mattes work correctly if there are opacity-mapped objects in front of them - you don't have any objections to that?

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #10
                    I see your point there Vlado. I'm sure this is a potential problem for a number of users out there. Semi-transparent opacity maps are fairly rare in my workflow these days, but I'm sure this is not the case for everyone. I'm pretty much always rebuilding the beauty from AOV's, and environment fog is used in almost every scene at this point. I'm doing all my tweaks using the multimattes on specific AOV's prior to layering on the environment fog. So having the multimattes affected by the fog is not helping. Is it out of the realm of possibility to give us a checkbox to enable/disable the fogs affect on multimattes?

                    Tim J
                    www.seraph3d.com
                    Senior Generalist
                    Industrial Light & Magic

                    Environment Creation Tutorial
                    Environment Lighting Tutorial

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                    • #11
                      Originally posted by Seraph135 View Post
                      Is it out of the realm of possibility to give us a checkbox to enable/disable the fogs affect on multimattes?
                      Unfortunately it is; it is very hard for me to make an effect like that work on some arbitrary render elements but not others. If this behavior is not wanted, it would be best to render the aerial perspective on a separate pass.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #12
                        Originally posted by vlado View Post
                        ...it would be best to render the aerial perspective on a separate pass.
                        The problem is if you render the fog separate then it won't show up in reflective objects in the main beauty render. So instead I end up rendering my multimattes separate from the beauty render.

                        Tim J
                        www.seraph3d.com
                        Senior Generalist
                        Industrial Light & Magic

                        Environment Creation Tutorial
                        Environment Lighting Tutorial

                        Comment


                        • #13
                          That one is easy, we are adding an option to not affect camera rays (but still appear in reflections and refractions)

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #14
                            We really need to get a thanks function on the forum to replace redundant posts like this one

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                            • #15
                              Same issue. Need clean multimattes or a way to hide Aerial from camera rays but still show up in atmosphere - is that possible?

                              Regards
                              Dariusz
                              CGI - Freelancer - Available for work

                              www.dariuszmakowski.com - come and look

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