Hi,
SOLUTION:
I just found the bug. Somehow PFlow or VRay I dunno, they don't like frames.... going forward one frame and then back it fits. Type new seed, going forth and back again and it renders fine.
I set up a quick scene to drop some screws onto a floor via mParticles.
Now I then used the VRayInstancer to scatter the highquality particles (VRayProxies).
Unexpectedly, the VRayInstancer produced a different "seed" than the preview image in the viewport.
I made sure to have same steps and percentages in PFlow for viewport and rendering and I have no idea what's going wrong.
Screenshots attached, scene can be shared later if neccassary - but maybe the solution is simple, dunno.
I made sure that the preview particle for viewport display in PFlow has exactly the same size/shape/pivot than the VRayProxy.
SOLUTION:
I just found the bug. Somehow PFlow or VRay I dunno, they don't like frames.... going forward one frame and then back it fits. Type new seed, going forth and back again and it renders fine.
I set up a quick scene to drop some screws onto a floor via mParticles.
Now I then used the VRayInstancer to scatter the highquality particles (VRayProxies).
Unexpectedly, the VRayInstancer produced a different "seed" than the preview image in the viewport.
I made sure to have same steps and percentages in PFlow for viewport and rendering and I have no idea what's going wrong.
Screenshots attached, scene can be shared later if neccassary - but maybe the solution is simple, dunno.
I made sure that the preview particle for viewport display in PFlow has exactly the same size/shape/pivot than the VRayProxy.
Comment