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  • #16
    How is it going with the implementation?
    The convert Normal Map script works but it has issues with multi-sub objects and blend materials as it makes an instance of the first normal map and slots it out to all material that uses normalmaps in that object.
    Best way if you guys could just post a script here ASAP as you removed the compatibility with the standard normalmap.

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    • #17
      We haven't remove the compatibility with the standard normal map. In 3.30.05 VRay print out those warnings because we had many issues with Normal map and VRay specific geometries like VRay proxies in example that we did not manage to fix.
      Generally you can ignore those warnings and continue using standard normal map.
      Zdravko Keremidchiev | chaos.com
      Chaos Support Representative | contact us

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      • #18
        My last project was listing over 8000 normal errors.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #19
          Originally posted by PIXELBOX_SRO View Post
          watch out for this warning, in our environment this seems to cause the IM pass to freeze after completition before the final rendering
          Same thing happens here. Thanks for pointing that out!
          This is a signature.

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          • #20
            stil getting one or two even after running the script
            Architectural and Product Visualization at MITVIZ
            http://www.mitviz.com/
            http://mitviz.blogspot.com/
            http://www.flickr.com/photos/shawnmitford/

            i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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            • #21
              Me too... yesterday I had one that was over 20 thousand errors. I screen grabbed it, but thought it was a moot point. Chaos knows about it, so they'll fix it sooner or later. They say to ignore it, so I'll just do what they say.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

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              • #22
                hmm but makes me wonder if it affects the render time and material errors
                Architectural and Product Visualization at MITVIZ
                http://www.mitviz.com/
                http://mitviz.blogspot.com/
                http://www.flickr.com/photos/shawnmitford/

                i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                • #23
                  Vlado mentioned that it takes resources to display it, but I can't imagine much.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

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