Hi guys, I have a weird behavior over here.
i am rendering locally on different machines and the result is correct on all of them, as soon as I punch the renders through our smedge, the result is wrong where texture are used, they are to bright.
I put examples:
local render
network render through smedge
I am using a 2.2 gamma texture with Vray 3.30.3
Vray EXR or not, result is different.
I am wondering if it isn't a command line within Smedge which pass the texture with a different gamma. But before that I want to be sure it is not a Vray issue.
Any idea ?
Thank you,
Tanguy
i am rendering locally on different machines and the result is correct on all of them, as soon as I punch the renders through our smedge, the result is wrong where texture are used, they are to bright.
I put examples:
local render
network render through smedge
I am using a 2.2 gamma texture with Vray 3.30.3
Vray EXR or not, result is different.
I am wondering if it isn't a command line within Smedge which pass the texture with a different gamma. But before that I want to be sure it is not a Vray issue.
Any idea ?
Thank you,
Tanguy
Comment