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different textures Gamma between local and network

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  • different textures Gamma between local and network

    Hi guys, I have a weird behavior over here.
    i am rendering locally on different machines and the result is correct on all of them, as soon as I punch the renders through our smedge, the result is wrong where texture are used, they are to bright.
    I put examples:

    Click image for larger version

Name:	vray_3_30_local.jpg
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Size:	83.8 KB
ID:	883515
    local render

    Click image for larger version

Name:	vray_3_30_network.RGB_color.0009.jpg
Views:	1
Size:	84.4 KB
ID:	883514
    network render through smedge



    I am using a 2.2 gamma texture with Vray 3.30.3

    Vray EXR or not, result is different.

    I am wondering if it isn't a command line within Smedge which pass the texture with a different gamma. But before that I want to be sure it is not a Vray issue.
    Any idea ?

    Thank you,

    Tanguy

  • #2
    Is this Max 2014? 2014 had a bug that would do this.

    Using VRayHDRI nodes rather that Bitmaps nodes (they are far superior anyway) will solve most issues.

    Comment


    • #3
      Works !
      Thank you

      Comment

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