Before 3.3, my HDRI domes were up to 300/400 subdiv to get smooth shadows (with no real increase in render time because less grain / less antialias) but now with 3.3 global subdiv, HDRI dome light are systemically undersampled for interior scenes.
I have to enable local subdiv & put my dome to 400 to get a nice result, but AFAIK this is not adivised with the new method (+ I have to increase mat subdivs to 100+)... So I was wondering if that's not a bug ? Ideally I'd like to keep the global subdiv DMC but increase only the dome subdivs x10.
You an clearly see the ugly fringe in the RGB, the RAWlight pass shows the culprit and the useless AA time spent on the undersampled direct light...

DMC Noise thresold 0.005 / AA 0.1 (enough for my taste, I go lower for final images)
The scene (HDRI gets trough the window only)

I tried modify resultion & adaptativeness of the light texture slot, but it's not changing anything (maybe I should try extreme values?)
Does using an EXR version instead of a HDR file would help ?
I have to enable local subdiv & put my dome to 400 to get a nice result, but AFAIK this is not adivised with the new method (+ I have to increase mat subdivs to 100+)... So I was wondering if that's not a bug ? Ideally I'd like to keep the global subdiv DMC but increase only the dome subdivs x10.
You an clearly see the ugly fringe in the RGB, the RAWlight pass shows the culprit and the useless AA time spent on the undersampled direct light...

DMC Noise thresold 0.005 / AA 0.1 (enough for my taste, I go lower for final images)
The scene (HDRI gets trough the window only)

I tried modify resultion & adaptativeness of the light texture slot, but it's not changing anything (maybe I should try extreme values?)
Does using an EXR version instead of a HDR file would help ?
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