I am having a problem with render elements missing in the exr-file when I open them in Nuke.
I am using 3dsmax, Vray and Nuke. I am currently on versions 2016, 3.3.004 and 9.0v6 respectively, but this has been a problem a long time. I am also frequently using Deadline to manage the jobs. It is also the same both home and at work. Granted, I am the person who have configured computers and software at both places, so take it for what its worth.
I am using the render elements dialog box in 3dsmax, along with Vrays own frame buffer to render 32bit deep (as in deep images) .exr-images.
When I open the .exr-images in Nuke, it can happen that some channels are not listed, even though they are in the render elements list in 3dsmax. Other times they are listed, but completely black, even though I know they should contain something.
I have noticed that the problem is much bigger when I save, close and reopen 3dsmax, rather than render directly. VrayLightSelect is an element that has never worked for me if I don`t go straight to render after adding them. The same goes for mtlSelect.
The problem is restricted to a few "peripheral" elements like background, light select, reflecthighlightgloss and so on. The "core" elements like diffuse, GI, etc. are always fine.
I am using Deadline, but the problem is the same even if I render local.
I am also a pretty heavy user of render elements. I often fill the .exr with probably 50-100 seperate channels\elements. These days I usually render out deep images, but the problem doesn`t change if I turn deep off.
Hope you can help me
Regards
I am using 3dsmax, Vray and Nuke. I am currently on versions 2016, 3.3.004 and 9.0v6 respectively, but this has been a problem a long time. I am also frequently using Deadline to manage the jobs. It is also the same both home and at work. Granted, I am the person who have configured computers and software at both places, so take it for what its worth.
I am using the render elements dialog box in 3dsmax, along with Vrays own frame buffer to render 32bit deep (as in deep images) .exr-images.
When I open the .exr-images in Nuke, it can happen that some channels are not listed, even though they are in the render elements list in 3dsmax. Other times they are listed, but completely black, even though I know they should contain something.
I have noticed that the problem is much bigger when I save, close and reopen 3dsmax, rather than render directly. VrayLightSelect is an element that has never worked for me if I don`t go straight to render after adding them. The same goes for mtlSelect.
The problem is restricted to a few "peripheral" elements like background, light select, reflecthighlightgloss and so on. The "core" elements like diffuse, GI, etc. are always fine.
I am using Deadline, but the problem is the same even if I render local.
I am also a pretty heavy user of render elements. I often fill the .exr with probably 50-100 seperate channels\elements. These days I usually render out deep images, but the problem doesn`t change if I turn deep off.
Hope you can help me

Regards
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