Hi all,
i'm testing this recent atmospheric and i've to say i love it, being able to have a very cheap fog is a really nice thing (btw with environmentfog it seems i can't get clean renders with low render times but maybe it's just me asking too much).
There's one thing though that i find not working as expected: basically when i enable the "affect environment rays" option no matter what i put in the environment texture, i can't get a black background.
I like this feature because it gives a very softed/misted look, but while i know that maybe isn't 100% physically plausible, i can't use it in a real production situation when i have to split my renders.
Is there something that can be done about this?
Thanks,
fede
i'm testing this recent atmospheric and i've to say i love it, being able to have a very cheap fog is a really nice thing (btw with environmentfog it seems i can't get clean renders with low render times but maybe it's just me asking too much).
There's one thing though that i find not working as expected: basically when i enable the "affect environment rays" option no matter what i put in the environment texture, i can't get a black background.
I like this feature because it gives a very softed/misted look, but while i know that maybe isn't 100% physically plausible, i can't use it in a real production situation when i have to split my renders.
Is there something that can be done about this?
Thanks,
fede
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