I have this scene with 2000 simple objects animated, and i need to replicate them X times, so i made a vrayproxy of them in a single file. The problem is the playback even with the proxy is really slow (both show whole mesh and preview faces), so my guess is due to the fact that it's updating thousands of objects still.
I tried with 3dsmax 2015 alembic import and its WAY faster. I wonder why is this happening? All the objects via standard alembic are still separated, so why is it so slow via proxy? The reason i can't use standard alembic is due to the offset and speed features of vray, also multiplicating them several times becomes impossible to manage.
Any work around for this? I know 3dsmax is stupid slow with thousands of objects so i thought about somehow merging all the objects into one, but not sure if this can be made without losing the animation.
Thanks
I tried with 3dsmax 2015 alembic import and its WAY faster. I wonder why is this happening? All the objects via standard alembic are still separated, so why is it so slow via proxy? The reason i can't use standard alembic is due to the offset and speed features of vray, also multiplicating them several times becomes impossible to manage.
Any work around for this? I know 3dsmax is stupid slow with thousands of objects so i thought about somehow merging all the objects into one, but not sure if this can be made without losing the animation.
Thanks
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