Check your server load, and check your network usage. See if that is your issue. It is possible it is something else.
I know we have had this display slowdown before, and I don't recall the issue. For your display slowdown you could try this:
Use a Shell material. Set the Baked version of your shell to use the big texture (and make it the version that renders in the Shell settings) Make a simple VRayMtl with one simple Diffuse map for display in the viewport. Set that one to display and the other to render in the Shell Material settings.
Note that the smaller bitmap should be pretty small, as Max is so stupid as to load Bitmap textures even if they are not used in rendering. I think if you use a VRayHDRI node it will only load if it is used in the render. The reason we often use bitmap nodes for the viewport portion of the Shell material is that VRayHDRI does not update well in the viewport with image sequences. So if you are using a sequence it is worth using the shell material with a bitmap node for the display just to get the proper updating. For a still I think you could and should use VRayHDRIs for both.
I know we have had this display slowdown before, and I don't recall the issue. For your display slowdown you could try this:
Use a Shell material. Set the Baked version of your shell to use the big texture (and make it the version that renders in the Shell settings) Make a simple VRayMtl with one simple Diffuse map for display in the viewport. Set that one to display and the other to render in the Shell Material settings.
Note that the smaller bitmap should be pretty small, as Max is so stupid as to load Bitmap textures even if they are not used in rendering. I think if you use a VRayHDRI node it will only load if it is used in the render. The reason we often use bitmap nodes for the viewport portion of the Shell material is that VRayHDRI does not update well in the viewport with image sequences. So if you are using a sequence it is worth using the shell material with a bitmap node for the display just to get the proper updating. For a still I think you could and should use VRayHDRIs for both.
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