While adjusting a floor material I wondered why it it would still render a sharp reflection of a window frame.
After some testing it appeared the "fix dark glossy edges" switch is responsible. It happens only with Blinn and Ward.
Attached are two images. Both are rendered with a RGlossiness of 0.5. The window frame is clearly visible in the
one rendered with fix edges on. It looks a bit like a Car Shader Material. Same effect happens also with very low values like 0.2.
I also tried various interior scenes of older projects and I can reproduce this effect, there.
It´s s not a big deal as you don´t need this switch for a floor nor did I notice it in earlier projects. Anyway I wanted to report it.

After some testing it appeared the "fix dark glossy edges" switch is responsible. It happens only with Blinn and Ward.
Attached are two images. Both are rendered with a RGlossiness of 0.5. The window frame is clearly visible in the
one rendered with fix edges on. It looks a bit like a Car Shader Material. Same effect happens also with very low values like 0.2.
I also tried various interior scenes of older projects and I can reproduce this effect, there.
It´s s not a big deal as you don´t need this switch for a floor nor did I notice it in earlier projects. Anyway I wanted to report it.
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