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  • xref scene and DR problems

    Hi,

    I am trying to automate the process of producing turnarounds for characters.
    Here is the setup,

    one scene for the Set including background, lights and camera liked to an animated Point Helper
    another scene with the character
    a third scene with the first two merged as xref scenes.
    I also have a function embedded in a custom attributes in the scene root node to give thickness to non-closed objects flagged with the proper userproperty that is executed by a pre/post render callback...

    1. with xrefScene camera, all the DR render black, the host seems fine.
    2. if I merge the camera and the lights some render nodes are still seeing something different from each other, the stack must output different geometry.
    3. all that s not a real concern since I am writing a script to build a scene with no xrefs to send for render (as usual with Max).

    I was thinking to blame Max (as usual) and tried with MR and its satellites and it works fine (with a material override)...

    What can possibly be different? Too complex for me...
    Click image for larger version

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  • #2
    Originally posted by gregvfx View Post
    Hi,

    I am trying to automate the process of producing turnarounds for characters.
    Here is the setup,

    one scene for the Set including background, lights and camera liked to an animated Point Helper
    another scene with the character
    a third scene with the first two merged as xref scenes.
    I also have a function embedded in a custom attributes in the scene root node to give thickness to non-closed objects flagged with the proper userproperty that is executed by a pre/post render callback...

    1. with xrefScene camera, all the DR render black, the host seems fine.
    2. if I merge the camera and the lights some render nodes are still seeing something different from each other, the stack must output different geometry.
    3. all that s not a real concern since I am writing a script to build a scene with no xrefs to send for render (as usual with Max).

    I was thinking to blame Max (as usual) and tried with MR and its satellites and it works fine (with a material override)...

    What can possibly be different? Too complex for me...
    [ATTACH=CONFIG]28780[/ATTACH]
    Have you tried to tick on "transfer missing assets" ?
    Available for remote work.
    My LinkedIn: https://www.linkedin.com/in/olegbudeanu/

    Comment


    • #3
      Hello!

      Thank you for reporting this. I was able to reproduce the black buckets output when rendering from camera that is loaded from an xRef-ed scene.
      The issue is logged in our bug tracking system.

      Originally posted by gregvfx View Post
      2. if I merge the camera and the lights some render nodes are still seeing something different from each other, the stack must output different geometry.
      [ATTACH=CONFIG]28780[/ATTACH]
      I think this is something that needs to be seen with your particular setup. It will be best if you could send a simplified version of it to support@chaosgroup.com and paste a link to this thread in your message.

      Best regards,
      Margarita
      Margarita Stoeva | chaos.com
      Chaos QA (V-Ray for 3ds Max)

      Comment


      • #4
        Originally posted by Oleg_Budeanu View Post
        Have you tried to tick on "transfer missing assets" ?
        No I haven't, but I checked the check for missing assets for DR and it is still rendering on them...
        I can give it a try later next week.

        Comment


        • #5
          Originally posted by Margarita.Stoeva View Post
          Hello!

          Thank you for reporting this. I was able to reproduce the black buckets output when rendering from camera that is loaded from an xRef-ed scene.
          The issue is logged in our bug tracking system.


          I think this is something that needs to be seen with your particular setup. It will be best if you could send a simplified version of it to support@chaosgroup.com and paste a link to this thread in your message.

          Best regards,
          Margarita
          I will try and send something later next week.

          Comment


          • #6
            I think I'm having exactly the same problem with 3.5 Beta 1. I get black buckets from all DR nodes if I render through a camera contained in an Xref'ed scene. Happens with every scene I test.
            Aleksandar Mitov
            www.renarvisuals.com
            office@renarvisuals.com

            3ds Max 2023.2.2 + Vray 7
            AMD Ryzen 9 9950X 16-core
            64GB DDR5
            GeForce RTX 3090 24GB + GPU Driver 565.90

            Comment


            • #7
              Hello, Alex_M

              I confirm this issue is still unresolved. As a workaround, you need to merge the camera in the current scene if you want to render from it using DR.

              Best regards,
              Margarita
              Margarita Stoeva | chaos.com
              Chaos QA (V-Ray for 3ds Max)

              Comment


              • #8
                Thanks, I'll be using this workaround in the meantime. Suits me perfectly fine.
                Aleksandar Mitov
                www.renarvisuals.com
                office@renarvisuals.com

                3ds Max 2023.2.2 + Vray 7
                AMD Ryzen 9 9950X 16-core
                64GB DDR5
                GeForce RTX 3090 24GB + GPU Driver 565.90

                Comment

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