This is not the first time this is happening but on my current project I can't find a way to fix this issue.
Motion Blur ON. Simple plane reflecting, Black diffuse, GGX, 0.85 glossy, cutoff 0.0. Animated particles, self ilum shader, nothing else. No lights, nothing. Here's what happens: I usually render stuff with 16 bucket width, and i'm having random black squares on my reflection plane. My first thought was cutoff, since i have no lights, i put both shaders cutoff to 0, didn't solve it. Then i tried changing the bucket width to 32, and it somewhat solved it. At least from what i saw in the VFB. When i saved the image it looked completely different and the buckets are still there. Here's the renders:
Bucket 32

Bucket 16 (notice the particles are being cutted aswell as the reflection)
What i see in the buffer, looks darker for some reason:

Very severe example of this happening (bucket 16):

Any ideas?
Motion Blur ON. Simple plane reflecting, Black diffuse, GGX, 0.85 glossy, cutoff 0.0. Animated particles, self ilum shader, nothing else. No lights, nothing. Here's what happens: I usually render stuff with 16 bucket width, and i'm having random black squares on my reflection plane. My first thought was cutoff, since i have no lights, i put both shaders cutoff to 0, didn't solve it. Then i tried changing the bucket width to 32, and it somewhat solved it. At least from what i saw in the VFB. When i saved the image it looked completely different and the buckets are still there. Here's the renders:
Bucket 32
Bucket 16 (notice the particles are being cutted aswell as the reflection)
What i see in the buffer, looks darker for some reason:
Very severe example of this happening (bucket 16):
Any ideas?
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