Hello,
We're using 32 bit maps in a 3D VrayDisplacementMod modifier. Use object material is checked and we have a VrayHDRI map in our Vray material for our displacement. We noticed the intensity more or less doubled from going from 3.2 to 3.3. 16 bit maps seem to work the same but everything 32 bit has exploded.
We rolled out 3.3 a couple days ago, I think our current fix will be to revert to 3.2.
Is there any reason that could've caused this? It is for version 3.30.03.
Thanks,
-N
We're using 32 bit maps in a 3D VrayDisplacementMod modifier. Use object material is checked and we have a VrayHDRI map in our Vray material for our displacement. We noticed the intensity more or less doubled from going from 3.2 to 3.3. 16 bit maps seem to work the same but everything 32 bit has exploded.
We rolled out 3.3 a couple days ago, I think our current fix will be to revert to 3.2.
Is there any reason that could've caused this? It is for version 3.30.03.
Thanks,
-N
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