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Vray Displacement in 3.3 is different from 3.2

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  • Vray Displacement in 3.3 is different from 3.2

    Hello,

    We're using 32 bit maps in a 3D VrayDisplacementMod modifier. Use object material is checked and we have a VrayHDRI map in our Vray material for our displacement. We noticed the intensity more or less doubled from going from 3.2 to 3.3. 16 bit maps seem to work the same but everything 32 bit has exploded.

    We rolled out 3.3 a couple days ago, I think our current fix will be to revert to 3.2.

    Is there any reason that could've caused this? It is for version 3.30.03.

    Thanks,

    -N

  • #2
    Hi,

    Can you share a couple of those 16/32 bit maps ? I've tried with a same texture saved as 16 and 32 bit exr and I get the same amount of displacement with both of them.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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