Announcement

Collapse
No announcement yet.

Phoenix smoke GPU Preview Vs Render

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Phoenix smoke GPU Preview Vs Render

    Hi Guys,

    I've been spending some time trying to get some smoke working using Phoenix and just as I've gotten a result that I quite like in the GPU preview (attached), I've found that a render of the same settings doesn't look anything like the the preview. I realise the lighting will be different but even in the alpha channel I can see that the smoke just isn't as wispy as it is the preview. I think is either because of the smoke opacity settings or maybe that the render is not taking the cache from the resimulation? The closest I've gotten is by setting the smoke opacity to 'simple smoke' and the 'simple smoke factor' to 1.

    Does anyone know if there's a way to get things looking a little more like the preview?

    Thanks in advance

    A
    Attached Files
    http://www.glass-canvas.co.uk

  • #2
    Hello,

    Can you get us a scene for that? It should look pretty much the same.

    Thank you,
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

    Comment

    Working...
    X