Hi,
I'm bringing in a model into Max from Maya for rendering.
Model was transferred via FBX and contains OpenSubDiv
Model was off so scaled using scene scale by around 100.
I noticed rendering seemed a bit slow, so tried adaptive subdiv just for kicks and noticed speckles all over the object when using override material with a standard VRay material.
Regular adaptive cleans it up, but is pretty slow even on a plain shaded material, so there seems to be something else going on.
I isolated individual parts and it renders properly, but when everything's unhidden the splotches return.
No GI or anything, so it's not that.
At first I thought maybe there was another model with coincident faces, but I can't find it if there are - I can get quite a few bits of the model unhidden then it appears but trying to work out what is causing it is proving tricky.
What's weird is if I assign a regular VRay material to it, it renders fine...
So not sure if it's something to do with the import, the scaling or the override material option itself?
Thanks,
Steve
I'm bringing in a model into Max from Maya for rendering.
Model was transferred via FBX and contains OpenSubDiv
Model was off so scaled using scene scale by around 100.
I noticed rendering seemed a bit slow, so tried adaptive subdiv just for kicks and noticed speckles all over the object when using override material with a standard VRay material.
Regular adaptive cleans it up, but is pretty slow even on a plain shaded material, so there seems to be something else going on.
I isolated individual parts and it renders properly, but when everything's unhidden the splotches return.
No GI or anything, so it's not that.
At first I thought maybe there was another model with coincident faces, but I can't find it if there are - I can get quite a few bits of the model unhidden then it appears but trying to work out what is causing it is proving tricky.
What's weird is if I assign a regular VRay material to it, it renders fine...
So not sure if it's something to do with the import, the scaling or the override material option itself?
Thanks,
Steve
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