I've been using VRay RT GPU more and more over the last couple of weeks. While I know Vlado and team are working on getting Material ID and Render ID working on RT GPU as elements, is there a workaround in RT GPU to be able to have objects and materials render each as a separate pass? This way I can select fabrics on sofas and carpets, etc., which I seem to ALWAYS have to tweak when it comes to color correcting in Photoshop when providing the rendering to the Designer. I'd re-render, but it literally takes me 2 minutes when I have a Material ID.
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You need to set object ID for your geometry. Then set the render elements colors to those ID numbers.
Note that MtlID won't work with RT GPU and MultiMate pass.Last edited by Zdravko.Keremidchiev; 18-03-2016, 04:56 AM.
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Originally posted by Zdravko.Keremidchiev View PostYou need to set object ID for your geometry. Then set the render elements colors to those ID numbers.
Note that MtlID won't work with RT GPU and MultiMate pass.
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