Hi all,
Got a scene that has fireflies on the reflections... not had to deal with this for a while.
The render is at 4000px (smaller and you don't really see it as bad)
The render only has the HDRI active at the moment (while I trouble shoot). I am using global sub divisions... which are low for speed, but even when I go local and with the HDRI subdivisions at 64 the fireflies are evident and buckets are slowing to a crawl over the fireflies.
I have tried various HDRI's too and they are evident in them all.... used max ray intensity to reduce. The only way I have found is to get rid of the them is to 'treat glossy rays as GI' set to 'always' in the material...
usually if I enabled Clamp output and sub pixel mapping it would sort the problem... that doesn't even work though!
LC/BF GI....
Got a scene that has fireflies on the reflections... not had to deal with this for a while.
The render is at 4000px (smaller and you don't really see it as bad)
The render only has the HDRI active at the moment (while I trouble shoot). I am using global sub divisions... which are low for speed, but even when I go local and with the HDRI subdivisions at 64 the fireflies are evident and buckets are slowing to a crawl over the fireflies.
I have tried various HDRI's too and they are evident in them all.... used max ray intensity to reduce. The only way I have found is to get rid of the them is to 'treat glossy rays as GI' set to 'always' in the material...
usually if I enabled Clamp output and sub pixel mapping it would sort the problem... that doesn't even work though!
LC/BF GI....
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