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  • vraydisplacement

    Hello,
    I would like to get some clear guideline regarding the displacement instead of modeling.
    I don't know what I'm doing wrong, but every time I tried it, every time it is a failure and waste of time.

    I'm working on a cladding wall at the moment where I would like to propose different design, based on commercial cladding tiles or custom made one.
    Bump or normal map doesn't work as the wall is very big (15mx5m), so I tried the displacement map, but I can't get a good result. The result is flat or too bumpy and crapy.

    Last time (for another project), somebody from the forum explained that the result depends on the quality of the map, but I still don't understand what means "quality". A black line on a white background done in photoshop give a crap result compare to a vector line exported to a PNG inside illustrator that allow to get a better rendering image. And that's nothing to do with the DPI (I tried to draw on a 1200 dpi white background, it is still crapy).

    Another issues is that most of the time I used references images from the material supplier and such map are what they are. Redrawing them is impossible due the the time/cost constraint, so how do you deal with that? Attached are sample of cladding material grab from the net and I really would like to know the best way to get it looks good on archviz project without modeling it.

    Click image for larger version

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    Thanks for sharing your experience regarding your workflow on archviz and displacement map

    .

  • #2
    We could provide a better assistance if you could attach the scene that you have issue with.
    I have prepared an example with the maps you've attached, let me know if that is the result you are looking for:
    http://ftp.chaosgroup.com/support/sc...1_15-53-49.png

    scene: http://ftp.chaosgroup.com/support/scenes/displ.max
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      thanks
      I will tried again and post my own scene later.

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