this noise problem in vray 3.3 is a big problem! in bright areas with a simple bright material vray produces a lot of noise (BF/LC default setup). I read about the GGX reflection problem produces a lot of noise to in certain angles, but vray is also producing a lot of noise in bright areas...
I had to switch to my old workflow IR/LC and the old subdiv per object to get clean renderings... that's sad, because the BF/LC workflow is so much easier.
it doesn't matter if you render with or without subpixelmapping...
are there fixes soon?
best regards
themaxxer
I had to switch to my old workflow IR/LC and the old subdiv per object to get clean renderings... that's sad, because the BF/LC workflow is so much easier.
it doesn't matter if you render with or without subpixelmapping...
are there fixes soon?
best regards
themaxxer
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