Hello
Trying to fix some problems with vrayNormalBump for eyes rendering
We have huge artefacts with vrayNormalBump when we try to push a bit too munch values.
Here's our map :
that i place into a simple grey shader :
http://pingus.tatprod.com/BUG/VrayNormal/NormalBump.avi
We have historical eyes shaders with standard bump nomal, but we have same issues with it. So we are trying to move our shaders (saw thoses kinds of threads) to VrayBumpMap but the bug is not resolved.
Do you have any delays about that bug ?
Should we move to an modeled version of eyes ?
What are we missing ?
Thanks !
-p-
Trying to fix some problems with vrayNormalBump for eyes rendering
We have huge artefacts with vrayNormalBump when we try to push a bit too munch values.
Here's our map :
that i place into a simple grey shader :
http://pingus.tatprod.com/BUG/VrayNormal/NormalBump.avi
We have historical eyes shaders with standard bump nomal, but we have same issues with it. So we are trying to move our shaders (saw thoses kinds of threads) to VrayBumpMap but the bug is not resolved.
Do you have any delays about that bug ?
Should we move to an modeled version of eyes ?
What are we missing ?
Thanks !
-p-
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