Hi All,
Apologies if this has already been answered but I have had a hunt for the answer and couldn't find it.
I've been using a Raw workflow for sometime now with my lighting in Vray both in Max and Maya. Recently in Maya I split out a scene into elements
including a Raw Light Select for a dome light. Even without a texture/hdri it doesn't really match the normal dome light -light select (non-Raw) element when multiplied by the diffuse.. it is waaay brighter and breaks the final beauty comp. If I do the old trick of dividing the normal light select pass by the diffuse I get the correct raw element. Am I missing something?.. Or will I always need to use this workaround?
Kind Regards,
Nathan.
Apologies if this has already been answered but I have had a hunt for the answer and couldn't find it.
I've been using a Raw workflow for sometime now with my lighting in Vray both in Max and Maya. Recently in Maya I split out a scene into elements
including a Raw Light Select for a dome light. Even without a texture/hdri it doesn't really match the normal dome light -light select (non-Raw) element when multiplied by the diffuse.. it is waaay brighter and breaks the final beauty comp. If I do the old trick of dividing the normal light select pass by the diffuse I get the correct raw element. Am I missing something?.. Or will I always need to use this workaround?
Kind Regards,
Nathan.
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