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If far from an origin, a facet line will produce in VRayDirt.

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  • If far from an origin, a facet line will produce in VRayDirt.

    When there is an object far away from an origin, a facet line produces in VRayDirt.

    I understanding when scene bounding is very large, that a problem issues for ray-traced precision.
    But avoiding this problem other than moving an object near the origin enables?

    confirms by VRay 3.30.xx with any 3dsMax ver.

    Click image for larger version

Name:	vraydirt.jpg
Views:	1
Size:	95.8 KB
ID:	883970

    ex scene
    VrayDirtProblem.zip

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    It seems that increasing the Secondary rays bias a little bit helps to remove these visible triangle edges. Can you try that ?
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      I did not notice it.
      Thank you!

      OakCorp Japan - Yuji Yamauchi
      oakcorp.net
      v-ray.jp

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