When there is an object far away from an origin, a facet line produces in VRayDirt.
I understanding when scene bounding is very large, that a problem issues for ray-traced precision.
But avoiding this problem other than moving an object near the origin enables?
confirms by VRay 3.30.xx with any 3dsMax ver.
ex scene
VrayDirtProblem.zip
I understanding when scene bounding is very large, that a problem issues for ray-traced precision.
But avoiding this problem other than moving an object near the origin enables?
confirms by VRay 3.30.xx with any 3dsMax ver.
ex scene
VrayDirtProblem.zip
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