ive got a -very- simple scene... domelight, plane as matte object, and a keyframed sheet of paper blowing across the scene.
the shadows cast by the sheet of paper on the ground plane are horribly noisy in the alpha channel.
ive tied raising msr to 32, and even 64.. ive tried raising the local subdiv multiplier of the ground plane to 20x, and ive tried enabling local subdivs and cranking the domelight subdivs to 400..
all of them clean the noise on the groundplane to some extent, but at the expense of enormous rendertimes.
example: render with the paper looking fine, including any shadows cast on it, but really awful shadows on groundplane: 34 seconds.
render with msr and groundplane subdiv multiplier through the roof, but *still* unacceptably graininess in ground alpha shadows: 15 minutes and counting.
that cant be right.
the shadows cast by the sheet of paper on the ground plane are horribly noisy in the alpha channel.
ive tied raising msr to 32, and even 64.. ive tried raising the local subdiv multiplier of the ground plane to 20x, and ive tried enabling local subdivs and cranking the domelight subdivs to 400..
all of them clean the noise on the groundplane to some extent, but at the expense of enormous rendertimes.
example: render with the paper looking fine, including any shadows cast on it, but really awful shadows on groundplane: 34 seconds.
render with msr and groundplane subdiv multiplier through the roof, but *still* unacceptably graininess in ground alpha shadows: 15 minutes and counting.
that cant be right.
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